_____ ____ __ ____ __   __ _____ _      __    _
    /  ___) _  \  ) _  \  ) /  ) __  \ \    / )\  / )
   /  /_ / /_) / / /_) / /_/  / /__) /  \  / /\ \/ /
  /  ___)  ___/ /  ___/ __   / ___  / /\ \/ /  \  /
 /  /__/  / /  /  / /  / /  / /  / / /  \  /   / /
(_____)__/ (__/__/ /__/ /__/_/  /_/_/   (_/   /_/

Epiphany is (or wants to be :) a multiplatform clone of Boulderdash.



The player must collect all valuable minerals scattered in levels, avoiding being hit by a falling boulder, or (worst) by a bomb.

It is released under the terms of GNU/GPL.

It is written entirely in C++, using Clanlib (www.clanlib.org) as graphic and sound library.
Epiphany is mainly developed under GNU/Linux, but from time to time I check the code to permit compiling under win32 (VC++6).

Download

You can download the statically linked binaries for your system, avoiding the installation of several libraries (recommended), or you can compile it yourself from the sources (experts).

Latest version: 0.5.1 Binaries:
(download binaries for Linux-i386 on Sourceforge)
(download win32 binaries)
Source:
(download source tar.gz on Savannah)
(download source tar.gz on Sourceforge)
(download debian package)

Level Editor

Eric Mangold made a level editor (using python) and a patch for testing levels. You can find them on epiphany-editor project page, hosted by Berlios.




For any comments, bug reports, ideas, graphic or sound or level contributions, or <whatever you want>, write to Giuseppe D'Aquì - kumber[at]tiscalinet[dot]it


Clanlib
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