BoundingBox class | Vector3d | [friend] |
distToLine(const Point3d &p, const Vector3d &d) | Vector3d | [inline] |
distToPlane(const Point3d &p, const Vector3d &n) | Vector3d | [inline] |
module(void) | Vector3d | [inline] |
normalize(void) | Vector3d | [inline] |
normalized(void) | Vector3d | [inline] |
operator *(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
operator *(const Vector3d &a, double n) | Vector3d | [friend] |
operator *(double n, const Vector3d &a) | Vector3d | [friend] |
operator *(const Matrix3x3 &M, const Vector3d &v) | Vector3d | [friend] |
operator *(const Vector3d &v, const Matrix3x3 &M) | Vector3d | [friend] |
operator *(const Vector3d &v, const Quaternion &q) | Vector3d | [friend] |
operator *(const Quaternion &q, const Vector3d &v) | Vector3d | [friend] |
operator *=(const Vector3d &v) | Vector3d | |
operator *=(double) | Vector3d | [inline] |
operator+(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
operator+=(const Vector3d &v) | Vector3d | [inline] |
operator-(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
operator-(const Vector3d &v) | Vector3d | [friend] |
operator-=(const Vector3d &v) | Vector3d | [inline] |
operator/(const Vector3d &a, double n) | Vector3d | [friend] |
operator/(double n, const Vector3d &a) | Vector3d | [friend] |
operator/=(const Vector3d &v) | Vector3d | |
operator/=(double) | Vector3d | [inline] |
operator=(const Vector3d &v) | Vector3d | [inline] |
operator=(const Quaternion &q) | Vector3d | [inline] |
operator==(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
operator^(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
rotate(const Vector3d &v, double ang) | Vector3d | [inline] |
toString(void) | Vector3d | [inline] |
Vector3d(double _x, double _y, double _z) | Vector3d | [inline] |
Vector3d() | Vector3d | [inline] |
x | Vector3d | [protected] |
X() | Vector3d | [inline] |
y | Vector3d | [protected] |
Y() | Vector3d | [inline] |
z | Vector3d | [protected] |
Z() | Vector3d | [inline] |